Ping Pong!
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Project Year
2014
Client
Twenty twenty two
In celebration of its fresh makeover, Twenty Twenty Two, the vibrant music and art venue in Manchester, embarked on an exciting venture: an exhibition dedicated to Ping Pong-inspired design, art, and illustration.
Lazerian received a special invitation to craft an inventive creation, staying true to its distinctive sculptural approach, provided it remained tethered to the Ping Pong theme. These sculptures were tasked with not only embodying the essence of Ping Pong but also encapsulating the contemporary world we inhabit.
The primary objective of this exhibition was to spotlight meticulously chosen creative talents, demonstrating how Ping Pong-related artistry seamlessly integrates into our daily lives.
The introduction of a designated Ping Pong room marked yet another cause for celebration. Furthermore, Twenty Twenty Two is set to enhance its art exhibitions, with the main area reserved for renowned artists, starting with the inaugural “Pong Ping” exhibition. Meanwhile, the Ping Pong room will feature a wall dedicated to emerging artists, with monthly rotations.
“The Art of Ping Pong” artfully fuses the world of ping pong with the vibrant and playful realm of art, celebrating the sport’s popularity and its unique subculture.

Hammer
In the realm of competition, the desire to win often compels individuals to hammer their opponents in the game, sometimes mirroring the unintentional destruction they cause to the world with little consideration
Pill
The pill-shaped representation in ping pong symbolizes not only the addictive allure of the game but also highlights the extent to which people depend on pharmaceuticals in both their pursuit of well-being and their social interactions.


CCTV
The presence of CCTV cameras within the ping pong arena serves as a dual symbol. Firstly, it embodies the heightened intensity of a ping pong match as observed by spectators. Simultaneously, it serves as a poignant reminder that we are under constant surveillance by unseen CCTV cameras, even when unaware of their watchful gaze.
HAND
The presence of the hand within this context serves as a powerful symbol of human interaction with the game, as well as a poignant reminder of our diminishing connection to the craftsmanship of physical objects in this era of digital advancement.


TEAPOT
The teapot, in this context, not only symbolizes the social dimension of the sport but also holds the distinction of being the first 3D computer graphic object, ushering us into the realm of today’s 3D digital computer age.